SparkTruck: A Maker Journey

SparkTruck is an educational build-mobile! Our mission is to spread the fun of hands-on learning to kids all across the USA, empowering teachers and students to find their creative potential. The SparkTruck Movie The short documentary, SparkTruck: A Maker Journey, tells the story of SparkTruck’s inaugural road trip across the United States in the summer[…]

Give P’s a Chance: Projects, Peers, Passion, Play

To thrive in today’s rapidly-changing world, young people must learn to think and act creatively. This paper discusses how our Lifelong Kindergarten group at the MIT Media Lab designed the Scratch programming language and online community with the explicit goal of helping young people to develop as creative thinkers. The paper analyzes the design of[…]

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Join the maker movement! There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children[…]

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century

The MIT Press. Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media[…]

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Conventional wisdom about young people’s use of digital technology often equates generational identity with technology identity: today’s teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths’ social and recreational use of digital media. Hanging Out, Messing Around,[…]